If Candyman has a full special meter, this ball will become a Candyball. The ball can be grabbed if you airdodge by it, and then thrown in any direction, however this will slow it down a bit. The last player who hit it cannot be hurt by it. This ball will ricochet off of any solid surface, and will disappear upon hitting someone. The faster the ball is, the more damage it will do when it hits a player. Attacks that do little to no knockback will instead bunt the ball, slowing it down and enabling gravity until it hits a surface again. Every time it is hit, it speeds up, with stronger attacks speeding it up more, maxing out at the same speed as a Beast Ball. This ball can be hit by any attack from anyone, and the ball will be sent in the same angle the attack would launch a player. Neutral B: Play Ball/Candyball: Summons a small, anti-gravity ball that floats in the air until it is hit.
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